- Level
- Level 1
- School
- Necromancy
- Casting Time
- Action
- Range
- Touch
- Components
- V (Verbal), S (Somatic)
- Duration
- Instantaneous
- Damage Type
- Necrotic
- Classes
- Cleric
Effect
A creature you touch makes a Constitution saving throw, taking 2d10 Necrotic damage on a failed save or half as much damage on a successful one.
Using a Higher-Level Spell Slot
The damage increases by 1d10 for each spell slot level above 1.
This spell runs in the game's combat engine with these exact rules: targets, range, saving throw and damage are resolved on the server.