- Level
- Cantrip
- School
- Necromancy
- Casting Time
- Action
- Range
- 15 ft
- Components
- V (Verbal), S (Somatic)
- Duration
- Instantaneous
Effect
Choose a creature within range that has 0 Hit Points and isn't dead. The creature becomes Stable.
Cantrip Upgrade. The range doubles when you reach levels 5 (30 feet), 11 (60 feet), and 17 (120 feet).