- Level
- Cantrip
- School
- Necromancy
- Casting Time
- Action
- Range
- Touch
- Components
- V (Verbal), S (Somatic)
- Duration
- Instantaneous
- Damage Type
- Necrotic
Effect
Channeling the chill of the grave, make a melee spell attack against a target within reach. On a hit, the target takes 1d10 Necrotic damage, and it can't regain Hit Points until the end of your next turn.
Cantrip Upgrade. The damage increases by 1d10 when you reach levels 5 (2d10), 11 (3d10), and 17 (4d10).
This spell runs in the game's combat engine with these exact rules: targets, range, saving throw and damage are resolved on the server.