Rules library
SRD 5.2 Encyclopedia
Ejderha's rules engine is built on the System Reference Document 5.2, the open rules text of the fifth edition. This encyclopedia is the readable side of the same data: a spell reads here exactly the way it works in the game.
Distances are given in feet and weights in pounds, as in the SRD. The Turkish and German pages use meters and kilograms, and every page shows the original English name too.
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Spells
Cantrips to level 3, with class lists.
183 spells -
Classes
Twelve classes, level tables and subclasses.
12 classes -
Species
Nine species, innate traits and lineages.
9 species -
Monsters
SRD creatures from the game's dungeons.
7 monsters -
Magic Items
From potions to legendary armor, by rarity.
37 magic items -
Equipment
Weapon, armor and gear tables.
92 items -
Feats
Origin, general and fighting style feats.
17 feats -
Backgrounds
Ability boosts, origin feat and gear.
4 backgrounds -
Rules
Conditions, abilities, damage types, weapon rules.
19 rule pages
Popular spells
- Fireball
- Magic Missile
- Cure Wounds
- Healing Word
- Shield
- Eldritch Blast
- Misty Step
- Guiding Bolt
- Fire Bolt
- Sleep
- Hold Person
- Counterspell
- Revivify
- Bless
- Thunderwave
- Mage Hand
Conditions
- Blinded
- Charmed
- Deafened
- Exhaustion
- Frightened
- Grappled
- Incapacitated
- Invisible
- Paralyzed
- Petrified
- Poisoned
- Prone
- Restrained
- Stunned
- Unconscious
Classes
About this encyclopedia
The content comes from the System Reference Document 5.2, the fifth edition rules text that Wizards of the Coast released under the Creative Commons Attribution 4.0 license. The Turkish and German translations are Ejderha's own and match the texts you see in the game.
The game currently runs from level 1 to 5, so class pages cover the first five levels and spell lists go from cantrips up to level 3. The monster list starts with the SRD creatures you meet in the game's dungeons and grows with every new dungeon.
If you spot a mistake or a missing translation, tell us on the feedback page. The game reads the same texts, so every fix here also lands in the game.
Don't just read the rules
Every rule here runs in Ejderha, dice included. Create your hero and take a seat with bots or friends. Free, in your browser.
This page includes material from the System Reference Document 5.2 by Wizards of the Coast LLC, licensed under Creative Commons Attribution 4.0. Adapted and formatted by Ejderha. Ejderha is not affiliated with Wizards of the Coast.