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Ejderha Beta

Spell

Spike Growth

Level 2 Transmutation spell

Level
Level 2
School
Transmutation
Casting Time
Action
Range
150 ft
Components
V (Verbal), S (Somatic), M (Material) (seven thorns)
Duration
Concentration, up to 10 minutes
Damage Type
Piercing
Classes
Druid, Ranger

Effect

The ground in a 20-foot-radius Sphere centered on a point within range sprouts hard spikes and thorns. The area becomes Difficult Terrain for the duration. When a creature moves into or within the area, it takes 2d4 Piercing damage for every 5 feet it travels.

The transformation of the ground is camouflaged to look natural. Any creature that can't see the area when the spell is cast must take a Search action and succeed on a Wisdom (Perception or Survival) check against your spell save DC to recognize the terrain as hazardous before entering it.

Try this spell in the game

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This page includes material from the System Reference Document 5.2 by Wizards of the Coast LLC, licensed under Creative Commons Attribution 4.0. Adapted and formatted by Ejderha. Ejderha is not affiliated with Wizards of the Coast.