- Level
- Level 1
- School
- Conjuration
- Casting Time
- Action
- Range
- 60 ft
- Components
- S (Somatic), M (Material) (a drop of water or a piece of ice)
- Duration
- Instantaneous
- Damage Type
- Piercing
Effect
You create a shard of ice and fling it at one creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 Piercing damage. Hit or miss, the shard then explodes. The target and each creature within 5 feet of it must succeed on a Dexterity saving throw or take 2d6 Cold damage.
Using a Higher-Level Spell Slot
The Cold damage increases by 1d6 for each spell slot level above 1.
This spell runs in the game's combat engine with these exact rules: targets, range, saving throw and damage are resolved on the server.