- Level
- Level 3
- School
- Conjuration
- Casting Time
- Action
- Range
- Self
- Components
- V (Verbal), S (Somatic), M (Material) (a prayer scroll)
- Duration
- Concentration, up to 10 minutes
- Damage Type
- Radiant
- Classes
- Cleric
Effect
Protective spirits flit around you in a 15-foot Emanation for the duration. If you are good or neutral, their spectral form appears angelic or fey (your choice). If you are evil, they appear fiendish.
When you cast this spell, you can designate creatures to be unaffected by it. Any other creature's Speed is halved in the Emanation, and whenever the Emanation enters a creature's space and whenever a creature enters the Emanation or ends its turn there, the creature must make a Wisdom saving throw. On a failed save, the creature takes 3d8 Radiant damage (if you are good or neutral) or 3d8 Necrotic damage (if you are evil). On a successful save, the creature takes half as much damage. A creature makes this save only once per turn.
Using a Higher-Level Spell Slot
The damage increases by 1d8 for each spell slot level above 3.
This spell runs in the game's combat engine with these exact rules: targets, range, saving throw and damage are resolved on the server.