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Ejderha Beta

Spell

Heat Metal

Level 2 Transmutation spell

Level
Level 2
School
Transmutation
Casting Time
Action
Range
60 ft
Components
V (Verbal), S (Somatic), M (Material) (a piece of iron and a flame)
Duration
Concentration, up to 1 minute
Damage Type
Fire
Classes
Bard, Druid

Effect

Choose a manufactured metal object, such as a metal weapon or a suit of Heavy or Medium metal armor, that you can see within range. You cause the object to glow red-hot. Any creature in physical contact with the object takes 2d8 Fire damage when you cast the spell. Until the spell ends, you can take a Bonus Action on each of your later turns to deal this damage again if the object is within range.

If a creature is holding or wearing the object and takes the damage from it, the creature must succeed on a Constitution saving throw or drop the object if it can. If it doesn't drop the object, it has Disadvantage on attack rolls and ability checks until the start of your next turn.

Using a Higher-Level Spell Slot

The damage increases by 1d8 for each spell slot level above 2.

Try this spell in the game

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This page includes material from the System Reference Document 5.2 by Wizards of the Coast LLC, licensed under Creative Commons Attribution 4.0. Adapted and formatted by Ejderha. Ejderha is not affiliated with Wizards of the Coast.