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Spell

Shining Smite

Level 2 Transmutation spell

Level
Level 2
School
Transmutation
Casting Time
Bonus Action, which you take immediately after hitting a creature with a Melee weapon or an Unarmed Strike
Range
Self
Components
V (Verbal)
Duration
Concentration, up to 1 minute
Damage Type
Radiant
Classes
Paladin

Effect

The target hit by the strike takes an extra 2d6 Radiant damage from the attack. Until the spell ends, the target sheds Bright Light in a 5-foot radius, attack rolls against it have Advantage, and it can't benefit from the Invisible condition.

Using a Higher-Level Spell Slot

The damage increases by 1d6 for each spell slot level above 2.

Try this spell in the game

Create a hero as a Paladin, pick this spell and try it in your first dungeon. Free, in your browser.

This page includes material from the System Reference Document 5.2 by Wizards of the Coast LLC, licensed under Creative Commons Attribution 4.0. Adapted and formatted by Ejderha. Ejderha is not affiliated with Wizards of the Coast.