- Level
- Level 2
- School
- Transmutation
- Casting Time
- Bonus Action, which you take immediately after hitting a creature with a Melee weapon or an Unarmed Strike
- Range
- Self
- Components
- V (Verbal)
- Duration
- Concentration, up to 1 minute
- Damage Type
- Radiant
- Classes
- Paladin
Effect
The target hit by the strike takes an extra 2d6 Radiant damage from the attack. Until the spell ends, the target sheds Bright Light in a 5-foot radius, attack rolls against it have Advantage, and it can't benefit from the Invisible condition.
Using a Higher-Level Spell Slot
The damage increases by 1d6 for each spell slot level above 2.