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Ejderha Beta

Spell

Shillelagh

Transmutation cantrip

Level
Cantrip
School
Transmutation
Casting Time
Bonus Action
Range
Self
Components
V (Verbal), S (Somatic), M (Material) (mistletoe)
Duration
1 minute
Classes
Druid

Effect

A Club or Quarterstaff you are holding is imbued with nature's power. For the duration, you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using that weapon, and the weapon's damage die becomes a d8. If the attack deals damage, it can be Force damage or the weapon's normal damage type (your choice).

The spell ends early if you cast it again or if you let go of the weapon.

Cantrip Upgrade. The damage die changes when you reach levels 5 (d10), 11 (d12), and 17 (2d6).

Try this spell in the game

Create a hero as a Druid, pick this spell and try it in your first dungeon. Free, in your browser.

This page includes material from the System Reference Document 5.2 by Wizards of the Coast LLC, licensed under Creative Commons Attribution 4.0. Adapted and formatted by Ejderha. Ejderha is not affiliated with Wizards of the Coast.