- Level
- Level 1
- School
- Evocation
- Casting Time
- Bonus Action, which you take immediately after hitting a target with a Melee weapon or an Unarmed Strike
- Range
- Self
- Components
- Duration
- Instantaneous
- Damage Type
- Radiant
- Classes
- Paladin
Effect
The target takes an extra 2d8 Radiant damage from the attack. The damage increases by 1d8 if the target is a Fiend or an Undead.
Using a Higher-Level Spell Slot
The damage increases by 1d8 for each spell slot level above 1.
This spell runs in the game's combat engine with these exact rules: targets, range, saving throw and damage are resolved on the server.