- Level
- Level 2
- School
- Transmutation
- Casting Time
- Bonus Action
- Range
- Touch
- Components
- V (Verbal), S (Somatic), M (Material) (a hot pepper)
- Duration
- Concentration, up to 1 minute
Effect
You touch one willing creature, and choose Acid, Cold, Fire, Lightning, or Poison. Until the spell ends, the target can take a Magic action to exhale a 15-foot Cone. Each creature in that area makes a Dexterity saving throw, taking 3d6 damage of the chosen type on a failed save or half as much damage on a successful one. Using a Higher-Level Spell Slot. The damage increases by 1d6 for each spell slot level above 2.