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Ejderha Beta

Spell

Ray of Enfeeblement

Level 2 Necromancy spell

Level
Level 2
School
Necromancy
Casting Time
Action
Range
60 ft
Components
V (Verbal), S (Somatic)
Duration
Concentration, up to 1 minute
Classes
Warlock, Wizard

Effect

A beam of enervating energy shoots from you toward a creature within range. The target must make a Constitution saving throw. On a successful save, the target has Disadvantage on the next attack roll it makes until the start of your next turn.

On a failed save, the target has Disadvantage on Strength-based D20 Tests for the duration. During that time, it also subtracts 1d8 from all its damage rolls. The target repeats the save at the end of each of its turns, ending the spell on a success.

Try this spell in the game

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This page includes material from the System Reference Document 5.2 by Wizards of the Coast LLC, licensed under Creative Commons Attribution 4.0. Adapted and formatted by Ejderha. Ejderha is not affiliated with Wizards of the Coast.