- Level
- Cantrip
- School
- Conjuration
- Casting Time
- Bonus Action
- Range
- Self
- Components
- V (Verbal), S (Somatic)
- Duration
- 10 minutes
- Damage Type
- Fire
- Classes
- Druid
Effect
A flickering flame appears in your hand and remains there for the duration. While there, the flame emits no heat and ignites nothing, and it sheds Bright Light in a 20-foot radius and Dim Light for an additional 20 feet. The spell ends if you cast it again.
Until the spell ends, you can take a Magic action to hurl fire at a creature or an object within 60 feet of you. Make a ranged spell attack. On a hit, the target takes 1d8 Fire damage.
Cantrip Upgrade. The damage increases by 1d8 when you reach levels 5 (2d8), 11 (3d8), and 17 (4d8).
This spell runs in the game's combat engine with these exact rules: targets, range, saving throw and damage are resolved on the server.