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Ejderha Beta

Spell

Sleep

Level 1 Enchantment spell

Level
Level 1
School
Enchantment
Casting Time
Action
Range
60 ft
Components
V (Verbal), S (Somatic), M (Material) (a pinch of sand or rose petals)
Duration
Concentration, up to 1 minute

Effect

Each creature of your choice in a 5-foot-radius Sphere centered on a point within range must succeed on a Wisdom saving throw or have the Incapacitated condition until the end of its next turn, at which point it must repeat the save. If the target fails the second save, the target has the Unconscious condition for the duration. The spell ends on a target if it takes damage or someone within 5 feet of it takes an action to shake it out of the spell's effect.

Creatures that don't sleep, such as elves, or that have Immunity to the Exhaustion condition automatically succeed on saves against this spell.

This spell runs in the game's combat engine with these exact rules: targets, range, saving throw and damage are resolved on the server.

Try this spell in the game

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This page includes material from the System Reference Document 5.2 by Wizards of the Coast LLC, licensed under Creative Commons Attribution 4.0. Adapted and formatted by Ejderha. Ejderha is not affiliated with Wizards of the Coast.