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Spell

Animal Messenger

Level 2 Enchantment spell

Level
Level 2
School
Enchantment
Casting Time
Action or Ritual
Range
30 ft
Components
V (Verbal), S (Somatic), M (Material) (a morsel of food)
Duration
24 hours
Classes
Bard, Druid, Ranger

Effect

A Tiny Beast of your choice that you can see within range must succeed on a Charisma saving throw, or it attempts to deliver a message for you (if the target's Challenge Rating isn't 0, it automatically succeeds). You specify a location you have visited and a recipient who matches a general description, such as "a person dressed in the uniform of the town guard" or "a red-haired dwarf wearing a pointed hat." You also communicate a message of up to twenty-five words. The Beast travels for the duration toward the specified location, covering about 25 miles per 24 hours or 50 miles if the Beast can fly.

When the Beast arrives, it delivers your message to the creature that you described, mimicking your communication. If the Beast doesn't reach its destination before the spell ends, the message is lost, and the Beast returns to where you cast the spell.

Using a Higher-Level Spell Slot

The spell's duration increases by 48 hours for each spell slot level above 2.

Try this spell in the game

Create a hero as a Bard, Druid or Ranger, pick this spell and try it in your first dungeon. Free, in your browser.

This page includes material from the System Reference Document 5.2 by Wizards of the Coast LLC, licensed under Creative Commons Attribution 4.0. Adapted and formatted by Ejderha. Ejderha is not affiliated with Wizards of the Coast.