- Level
- Level 1
- School
- Enchantment
- Casting Time
- Action
- Range
- 30 ft
- Components
- V (Verbal), S (Somatic), M (Material) (a drop of blood)
- Duration
- Concentration, up to 1 minute
Effect
Up to three creatures of your choice that you can see within range must each make a Charisma saving throw. Whenever a target that fails this save makes an attack roll or a saving throw before the spell ends, the target must subtract 1d4 from the attack roll or save.
Using a Higher-Level Spell Slot
You can target one additional creature for each spell slot level above 1.
This spell runs in the game's combat engine with these exact rules: targets, range, saving throw and damage are resolved on the server.