- Level
- Level 2
- School
- Enchantment
- Casting Time
- Action
- Range
- 60 ft
- Components
- V (Verbal), S (Somatic), M (Material) (a straight piece of iron)
- Duration
- Concentration, up to 1 minute
Effect
Choose a Humanoid that you can see within range. The target must succeed on a Wisdom saving throw or have the Paralyzed condition for the duration. At the end of each of its turns, the target repeats the save, ending the spell on itself on a success.
Using a Higher-Level Spell Slot
You can target one additional Humanoid for each spell slot level above 2.
This spell runs in the game's combat engine with these exact rules: targets, range, saving throw and damage are resolved on the server.