SRD 5.2 Encyclopedia
Rules
19 rule pages
The rules you look up most during a fight: conditions such as Blinded or Prone, ability modifiers, damage types and the special properties of weapons.
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Ability Scores and Skills
The six abilities, their modifiers and the skills tied to each.
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Damage Types
The thirteen damage types, resistance, vulnerability and immunity.
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Weapon Properties
The rule behind each weapon property and the weapons that have it.
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Weapon Mastery
The eight mastery properties and which weapons carry them.
Conditions
Conditions change what a creature can do. A condition lasts until the effect that imposed it ends or a rule removes it. Multiple instances of the same condition don't stack, with Exhaustion as the only exception.
- BlindedCan't See. You can't see and automatically fail any ability check that requires sight.
- CharmedCan't Harm the Charmer. You can't attack the charmer or target the charmer with damaging abilities or magical effects.
- DeafenedCan't Hear. You can't hear and automatically fail any ability check that requires hearing.
- ExhaustionExhaustion Levels. This condition is cumulative.
- FrightenedAbility Checks and Attacks Affected. You have Disadvantage on ability checks and attack rolls while the source of fear is within line of sight.
- GrappledSpeed 0. Your Speed is 0 and can't increase.
- IncapacitatedInactive. You can't take any action, Bonus Action, or Reaction.
- InvisibleSurprise. If you're Invisible when you roll Initiative, you have Advantage on the roll.
- ParalyzedIncapacitated. You have the Incapacitated condition.
- PetrifiedTurned to Inanimate Substance. You are transformed, along with any nonmagical objects you are wearing and carrying, into a solid inanimate substance (usually…
- PoisonedAbility Checks and Attacks Affected. You have Disadvantage on attack rolls and ability checks.
- ProneRestricted Movement. Your only movement options are to crawl or to spend an amount of movement equal to half your Speed (round down) to right yourself and…
- RestrainedSpeed 0. Your Speed is 0 and can't increase.
- StunnedIncapacitated. You have the Incapacitated condition.
- UnconsciousInert. You have the Incapacitated and Prone conditions, and you drop whatever you're holding.
Don't just read the rules
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This page includes material from the System Reference Document 5.2 by Wizards of the Coast LLC, licensed under Creative Commons Attribution 4.0. Adapted and formatted by Ejderha. Ejderha is not affiliated with Wizards of the Coast.