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Spell

Mind Spike

Level 2 Divination spell

Level
Level 2
School
Divination
Casting Time
Action
Range
120 ft
Components
S (Somatic)
Duration
Concentration, up to 1 hour
Damage Type
Psychic

Effect

You drive a spike of psionic energy into the mind of one creature you can see within range. The target makes a Wisdom saving throw, taking 3d8 Psychic damage on a failed save or half as much damage on a successful one. On a failed save, you also always know the target's location until the spell ends, but only while the two of you are on the same plane of existence. While you have this knowledge, the target can't become hidden from you, and if it has the Invisible condition, it gains no benefit from that condition against you.

Using a Higher-Level Spell Slot

The damage increases by 1d8 for each spell slot level above 2.

This spell runs in the game's combat engine with these exact rules: targets, range, saving throw and damage are resolved on the server.

Try this spell in the game

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This page includes material from the System Reference Document 5.2 by Wizards of the Coast LLC, licensed under Creative Commons Attribution 4.0. Adapted and formatted by Ejderha. Ejderha is not affiliated with Wizards of the Coast.