Skip to content
Ejderha Beta

Spell

Magic Circle

Level 3 Abjuration spell

Level
Level 3
School
Abjuration
Casting Time
1 minute
Range
10 ft
Components
V (Verbal), S (Somatic), M (Material) (salt and powdered silver worth 100+ GP, which the spell consumes)
Duration
1 hour

Effect

You create a 10-foot-radius, 20-foot-tall Cylinder of magical energy centered on a point on the ground that you can see within range. Glowing runes appear wherever the Cylinder intersects with the floor or other surface.

Choose one or more of the following types of creatures: Celestials, Elementals, Fey, Fiends, or Undead. The circle affects a creature of the chosen type in the following ways: • The creature can't willingly enter the Cylinder by nonmagical means. If the creature tries to use teleportation or interplanar travel to do so, it must first succeed on a Charisma saving throw. • The creature has Disadvantage on attack rolls against targets within the Cylinder. • Targets within the Cylinder can't be possessed by or gain the Charmed or Frightened condition from the creature.

Each time you cast this spell, you can cause its magic to operate in the reverse direction, preventing a creature of the specified type from leaving the Cylinder and protecting targets outside it.

Using a Higher-Level Spell Slot

The duration increases by 1 hour for each spell slot level above 3.

Try this spell in the game

Create a hero as a Cleric, Paladin, Warlock or Wizard, pick this spell and try it in your first dungeon. Free, in your browser.

This page includes material from the System Reference Document 5.2 by Wizards of the Coast LLC, licensed under Creative Commons Attribution 4.0. Adapted and formatted by Ejderha. Ejderha is not affiliated with Wizards of the Coast.