- Rarity
- Rare
- Item Type
- Wand
- Attunement
- Required
Description
It has 7 charges. One charge casts level 3 Fireball (save DC 15), each extra charge raises the level by one. Regains 1d6 + 1 charges on a Long Rest.
Rules for use
Rarity: Rare. Rarity reflects the item's power and the level at which your hero is likely to find it.
To use its magic you must attune to it, spending a Short Rest focused only on the item. A hero can be attuned to no more than three magic items at a time.
Wands usually work with charges: each use spends charges, and spent charges return each day.