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Magic Item

Wand of Magic Missiles

Wand, Uncommon

Rarity
Uncommon
Item Type
Wand
Attunement
Not required

Description

It has 7 charges. One charge casts level 1 Magic Missile, each extra charge raises the level by one (up to 3). Regains 1d6 + 1 charges on a Long Rest.

Rules for use

Rarity: Uncommon. Rarity reflects the item's power and the level at which your hero is likely to find it.

This item doesn't require attunement: anyone who holds or wears it can use it right away.

Wands usually work with charges: each use spends charges, and spent charges return each day.

Find it in the game

Magic items drop from dungeon chests and chapter rewards and stay in your hero's inventory. Open your first chest in quick play.

This page includes material from the System Reference Document 5.2 by Wizards of the Coast LLC, licensed under Creative Commons Attribution 4.0. Adapted and formatted by Ejderha. Ejderha is not affiliated with Wizards of the Coast.