- Rarity
- Uncommon
- Item Type
- Wand
- Attunement
- Not required
Description
It has 7 charges. One charge casts level 1 Magic Missile, each extra charge raises the level by one (up to 3). Regains 1d6 + 1 charges on a Long Rest.
Rules for use
Rarity: Uncommon. Rarity reflects the item's power and the level at which your hero is likely to find it.
This item doesn't require attunement: anyone who holds or wears it can use it right away.
Wands usually work with charges: each use spends charges, and spent charges return each day.