- Rarity
- Very rare
- Item Type
- Weapon
- Attunement
- Required
- Base Item
- Glaive, Greatsword, Longsword, Rapier, Scimitar, Shortsword
Description
Each hit deals an extra 1d6 Cold damage. While you hold the weapon, you have Resistance to Fire damage.
Rules for use
Rarity: Very rare. Rarity reflects the item's power and the level at which your hero is likely to find it.
To use its magic you must attune to it, spending a Short Rest focused only on the item. A hero can be attuned to no more than three magic items at a time.
A magic weapon keeps the damage, properties and mastery of its base weapon. If you have proficiency with it, you add your Proficiency Bonus as usual.