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Spell

Plant Growth

Level 3 Transmutation spell

Level
Level 3
School
Transmutation
Casting Time
Action (Overgrowth) or 8 hours (Enrichment)
Range
150 ft
Components
V (Verbal), S (Somatic)
Duration
Instantaneous
Classes
Bard, Druid, Ranger

Effect

This spell channels vitality into plants. The casting time you use determines whether the spell has the Overgrowth or the Enrichment effect below.

Overgrowth. Choose a point within range. All normal plants in a 100-foot-radius Sphere centered on that point become thick and overgrown. A creature moving through that area must spend 4 feet of movement for every 1 foot it moves. You can exclude one or more areas of any size within the spell's area from being affected.

Enrichment. All plants in a half-mile radius centered on a point within range become enriched for 365 days. The plants yield twice the normal amount of food when harvested. They can benefit from only one Plant Growth per year.

Try this spell in the game

Create a hero as a Bard, Druid or Ranger, pick this spell and try it in your first dungeon. Free, in your browser.

This page includes material from the System Reference Document 5.2 by Wizards of the Coast LLC, licensed under Creative Commons Attribution 4.0. Adapted and formatted by Ejderha. Ejderha is not affiliated with Wizards of the Coast.