- Rarity
- Rare
- Item Type
- Staff
- Attunement
- Required
Description
It has 10 charges. Cast Cure Wounds at one level per charge (up to 3) using your spellcasting modifier. Regains 1d6 + 4 charges on a Long Rest.
Rules for use
Rarity: Rare. Rarity reflects the item's power and the level at which your hero is likely to find it.
To use its magic you must attune to it, spending a Short Rest focused only on the item. A hero can be attuned to no more than three magic items at a time.
Staffs usually work with charges: each use spends charges, and spent charges return each day.