- Category
- Martial Melee Weapons
- Cost
- 5 GP
- Weight
- 6 lb
- Damage
- 1d10 Piercing damage
- Mastery
- Push
- Properties
- Heavy, Reach, Two-Handed
Rules for this weapon
Heavy. You have Disadvantage on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13.
Reach. A Reach weapon adds 5 feet to your reach when you attack with it, as well as when determining your reach for Opportunity Attacks with it.
Two-Handed. A Two-Handed weapon requires two hands when you attack with it.
Mastery: Push. If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.