- Category
- Martial Melee Weapons
- Cost
- 10 GP
- Weight
- 10 lb
- Damage
- 2d6 Bludgeoning damage
- Mastery
- Topple
- Properties
- Heavy, Two-Handed
Rules for this weapon
Heavy. You have Disadvantage on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13.
Two-Handed. A Two-Handed weapon requires two hands when you attack with it.
Mastery: Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.