- Ability Scores
- Dexterity, Constitution, Intelligence
- Origin Feat
- Alert
- Proficiencies
- Sleight of Hand, Stealth, Tool: Thieves' Tools
What this background gives
Ability scores: increase one of Dexterity, Constitution or Intelligence by 2 and another by 1, or increase all three by 1. None of these increases can raise a score above 20.
Origin feat: you gain the Alert feat.
Proficiencies: Sleight of Hand, Stealth, Tool: Thieves' Tools.
Starting Equipment
- ADagger (2), Thieves' Tools, Crowbar, Pouch (2), Clothes, Traveler's, 16 GP
- B50 GP