Skip to content
Ejderha Beta

Spell

Alarm

Level 1 Abjuration spell

Level
Level 1
School
Abjuration
Casting Time
1 minute or Ritual
Range
30 ft
Components
V (Verbal), S (Somatic), M (Material) (a bell and silver wire)
Duration
8 hours
Classes
Ranger, Wizard

Effect

You set an alarm against intrusion. Choose a door, a window, or an area within range that is no larger than a 20-foot Cube. Until the spell ends, an alarm alerts you whenever a creature touches or enters the warded area. When you cast the spell, you can designate creatures that won't set off the alarm. You also choose whether the alarm is audible or mental: Audible Alarm. The alarm produces the sound of a handbell for 10 seconds within 60 feet of the warded area. Mental Alarm. You are alerted by a mental ping if you are within 1 mile of the warded area. This ping awakens you if you're asleep.

Try this spell in the game

Create a hero as a Ranger or Wizard, pick this spell and try it in your first dungeon. Free, in your browser.

This page includes material from the System Reference Document 5.2 by Wizards of the Coast LLC, licensed under Creative Commons Attribution 4.0. Adapted and formatted by Ejderha. Ejderha is not affiliated with Wizards of the Coast.